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let us render with default shader Lambert !
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Now let us prepare occlusion shader using mentalray utility " mib_amb_occlusion " to get mentalray utilities in hypershade we need to check 'mayatomr.mll' in plug-in manager. as shown in this picture.
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let us connect the occlusion utility to our lambert shader
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cool now we will render the scene with default settings. the rendered image looks like this.
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we got few contact shadows and the image quality is not good. so let us change the render and shader settings like this.
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let us render with the modified settings.....
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now its better than the previous render, we will render it for more quality and clarity, by adjustig the main shader (lambert) channels. already we connected mib_occlusion utility to the ambient channel. no change the shader color to 1 (h=0 s=0 v=1) and diffuse, translucence, translucence depth and translucence focus to 0. like this....
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and the final occlusion render will come like this.
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next compositing occlusion pass in FUSION.